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N7 Day 2024 Material Edits

A lot of TLC went into my N7 day renders this year. The ripping and porting process of it all is it's own beast, but I spent some time adding details to the characters.

I created 3 (technically 4) procedural shaders for all of the characters. Albeit, they were simple, it was something that took up time and something I wanted to get perfect. For Tali and Garrus, I created a mud shader that only applies to their legs to give the look of them trudging through the battlefield. Additionally, I created blood splatter shaders that matched their species. Tali got red, while Garrus got blue. The Shepards only got a mud shader that applied to their entire armor.

A look at the full posing for Tali and Garrus.

A look at the full posing for Tali and Garrus.

Tali's procedural mud and blood shader.

Tali's procedural mud and blood shader.

Garrus' procedural mud and blood shader.

Garrus' procedural mud and blood shader.

Bro Shep's mud shader.

Bro Shep's mud shader.

Fem Shep's mud shader.

Fem Shep's mud shader.